Skill Strategies
In addition to providing us with some insight into the abilities of each character, Stieg Hedlund also provided us with a look at the options you'll have when deciding how to improve your skills. With 30 skills per character, and the ability to improve many of these skills, there are obviously many possibilities. By talking to Stieg, we got a better understanding of these possibilities.

Bumping up passive skills (skills always in effect once purchased)
The passive skills are important because they boost your character substantially. Unlike other skills, like spells or special attacks, which need to be cast with a right-click each time, a passive skill is always in effect. By devoting more points to these skills, rather than active ones, you can make your character more powerful without needing to constantly juggle skills during intense fighting. However, the effects of passive skills aren't as spectacular as active ones, so some players might actually relish the chance to choose from the myriad spells during combat and then right-click away with a variety of special attacks. Although this latter option requires more micromanagement, it might get better results. Again, this dynamic between passive and active skills lets you really customize your characters.

Useful multiplayer skills
There are many skills being purposefully made for multiplayer action. Two classes that have an abundance of multiplayer skills are the necromancer and the paladin, as both have spells that enhance the attack or defense of their comrades. Stieg says, "Certain skills can benefit the entire party of characters. The necromancer summon and curse skills can benefit the group, as do the paladin's auras."

Putting all skill points in a few skills versus distributing them among many
Again, you will really get a chance to customize your characters and replay the game a number of times creating different styles of play for different classes. Some people might want to create a super-barbarian who has super-mastery of the ax, plus a few good combat skills, while other people might want a well-rounded barbarian who is good, but not great, with all weapons and has some good detection and movement abilities as well. Of course, some classes will require a broader approach to skills advancement. With the sorceress, for example, you will need to apply points equally to acquire spells in the fire, lightning, and cold schools so she can affect more monsters who might be resistant to one form of damage.

That's all we could bring you on the character classes, but once the beta test occurs, we'll bring you a detailed report and, hopefully, more updated information on the five classes. Now all we can do is simply wait, as Blizzard goes through the final stages of development for a game that is on many gamers' most-wanted list. We hope it lives up to the expectations - from what we've seen and heard, the character classes will at least bring a huge amount of replayability and excitement to the role-playing experience.

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