Below are the facts for general gameplay for diablo 2. THe text seems a bit blur and difficult to understand.

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General Gameplay


Several changes have been made in the general gameplay of Diablo. The first thing you'll notice is the new interface. The familiar balls of health and mana frame the interface, but now more of the screen is devoted to the game. The text window in the middle of the screen is gone. Now, dialogue from NPCs appears over the respective NPC's head, and item descriptions and text also appear over objects. You'll also notice that the belt for your character has been reduced from ten visible slots to four. However, you can buy belts that have increasing slots in increments of four. Thus, there are belts with 4, 8, 12, and 16 slots for potions and scrolls. However, there is only space for four to appear on your task bar, unless you float your cursor over the four slots to view the other slots (which you would do to arrange your potions).

. Another new addition is the stamina bar. One big gameplay change is the ability to run. Now, you can run, but only for limited durations. When you do run, the stamina bar slowly depletes. When it runs out, you need to rest until it starts to fill up again. There will be items and spells that increase your stamina, but running will always be a limited ability. Although running obviously allows you to travel faster, it will leave you more vulnerable to attack, although you can go from run to attack seamlessly, as there is no pause between the two actions.

Moving around in Diablo has been improved in other ways as well. To cut down on the tediousness of walking back and forth between cleared-out areas and town, Blizzard North has added waypoints to the game. However, these aren't waypoints in the real-time strategy sense. These waypoints are more like teleportation spots, quick portals between two or more locations in the same act. Each town has a waypoint, and various locations around the wilderness also have waypoints. You won't be able to use a waypoint until you've actually visited it once, and you won't be able to jump through it until you have touched at least two, since this is not a one-way travel system to explore the map. Instead, it's a convenience for moving about already explored areas. So, when you start the game, you will want to touch the waypoint in town, and when you go to that first quest and find the cave entrance to the Den of Evil, touch the waypoint just outside the cave. Then, you can jump back and forth between town and the Den. When you later find the cairn stones and a nearby waypoint, you can touch that and then have three areas to jump between.

To move between different acts, you'll need the services of an NPC. In act one, it's Warriv who takes you to act two via his caravan. And in act two, Meschif is the ship captain who ferries you to act three.

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