| Below is the description of
        the three acts in diablo 2. Each act has
        its own areas and levels, such as dungeons, cathedrals,
        catacombs, and etc. Each act has a town, and a theme, Act
        I has a forest/plains theme, Act II has a desert theme,
        Act III has a jungle theme, and Act IV probably has a
        hellish theme, but that is unknown. This section will
        include information on the acts, towns, and levels we
        know of and have information about.  Waypoints
        are permanent portals that travel to a specific location
        in each act. In each act, there are many of these
        scattered in necessary positions. Once you touch a
        waypoint, it will be placed on a way points list, so you
        may travel to that way point, through any other waypoint.
         Act 1
        acts as more of an introduction to the game than anything
        else, although it is challenging in its own right. It is
        more linear than the other acts, and allows both people
        new to the Diablo world and those who will have to deal
        with the vastly changed interface to get used to it. They
        will not be introducing many completely new monsters in
        Act one, but keeping with the more familiar ones from
        Diablo. The quests are also much more straight forward,
        clear out a cavern or defeat a certain monster, with
        little dificulty beyond the moster killing. 
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| Wilderness | The wilderness is a vast plain enviroment. | 
| Monastery | 
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| Cathedral | 
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| Cemetary | 
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| Crypt | 
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| Jail | 
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| Caves | 
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| Rogue
        Barracks | 
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| Tristram | 
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Act II 
Act 2 is not only far larger than act 1, but it is much less
linear. You could wander around the desert for a long time, and
into monsters much to hard for you, if you don't talk to the NPCs
and find out where exactly to go. The majority of the landscape
is a desert, but you can also go into such areas as sewers and
desert crypts.
| Lut
        Gholein | 
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| Palace | 
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| Tombs | 
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| Sewer | 
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| Desert | 
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| Sand
        Maggot Hive | 
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Act III 
Act 3 is similar to Act 2, except more difficult. The quests will
require intelligence and skill, as will defeating the enemies,
many of which will have multiple and magical attacks. The
monsters in the swamps and marshes of this act will also be more
numerous and intelligent, compared with the monster of act 1,
which will likely be barely above Diablo 1 intelligence level.
| Kurast | 
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| Jungle | 
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| Temple | 
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| Abandoned
        Village | 
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